You can craft stronger versions of syringes, provided you have high enough Chemist rank. Who wants to give up 2 nuclear material for Pulse Grenade of 4 oil for Molotov… The reason is explosives crafting just isn’t useful enough because of components costs. Components cost of crafting are a bit lower now. To be specific you have 3 for an entire game.įor some reason, these two grenades have a blast radius so tiny you have to throw it under one's feet in order to hit the target. MIRV Grenade is rare to the point you can’t use it. Now craftable (requirements are pretty high though).
And it’s a real shame because it has great potential. Every shot cost you 20 acid and deals extremely small damage. This is probably the most useless Fallout 4 weapon. Ammunition cost less to craft and you get 10 ammo instead of one. It’s hard to get, it’s slow, it irradiates user, but also it does mediocre damage, which makes this very interesting weapon barely usable. Fixed a bug with range calculation for different nozzles and barrel lengths. It’s shame that this cool weapon so underused.
It is a bit weird that institute scientists designed a weapon which is worst than 200y old generic Laser Gun. Now it really feels like an automatic shotgun. Fire rate for automatic receiver increased.Originally automatic receiver roughly has the same fire rate as non-automatic version, which makes me wonder why it exists in a first place. You know what else is fun? Death and destruction. This doesn’t make too much sense.īroadsider is fun. SMG has damage of a pipe gun, ammo cost of Combat rifle and weight of Assault rifle. Increased damage and decreased weight (closer to real-life analog) Both ammo conversion receivers are pretty underwhelming as well. The most apparent issue with the Hunting Rifle is that it just not powerful enough. Reworked ammo conversion receivers (.50cal and. But now you can go shopping at Superduper Mart like a real wastelander. Originally this weapon is pretty useless even for very early game.
#FALLOUT 4 BALANCE MOD MOD#
This mod contains tons of big and small changes, and one day I’ll list them all here, but for now - here are some highlights: At the same time, I want to preserve the dynamic of vanilla Fallout 4. With this mod, I aim to fix this issue and make all Fallout 4 weapons relevant. Unfortunately, not all of them are very well balanced so the player ends up with a very limited selection. Equilibrium: Anty-Materiel Rifle (add-on)įallout 4 has tons of elaborate, wacky, and just amazing weapons.
#FALLOUT 4 BALANCE MOD UPDATE#
This update introduces the in-depth balance overhaul for Assault Rifle.Įquilibrium is a series of mods designed to make Fallout 4 a more balanced game with a greater variety of choices.įor more details visit The current version is Version 1.5 (Assault Rifle update)